When the first computer came out our ideas were limitless the sky’s the limit with out the technology of 2D and 3D games were pretty doll but they still took the world by storm with our obsession with computer and technology!
Computers have come a very long way gaming wise now i mean take a look at the newest game out now bioshock and many others like this the main selling games are all ever shoot em up online gaming (MMORPG’s) and and of course your management roll playing games like the tycoon games!
now a days we are no longer saying the sky’s the limit because well now a days space is the final destination an endless mass of space just like our computers as we move on now to specs such as 2 gb ddr3 and 1 gb ddr2 graphics cards and duel processors!!! and i mean when you think when we started off computers was the size of a house and had no memory and would do what a calculator would do!
so now lets get to the cool stuff!! lets review Half Life!
Half-Life was a revolution. In a genre dominated by mindless sci-fi blastfests, Valve’s debut title took first-person combat to the (vaguely) real world with the thrilling story of research assistant Gordon Freeman and his rise to alien-shredding earth-saving MIT-educated badass. With a beautifully told storyline KICKASS.CD, revolutionary tactical combat and astonishing levels of AI and environment interaction, Half-Life secured its place as a classic almost instantaneously.
Half-Life 2, on the other hand, is an evolution KICKASS TORRENT. We’ve waited 6 long years for this game, and now that it’s here we find that it delivers nothing new. Don’t be disappointed; HL2 is, rather, the culmination of six years of action gaming growth, delivered with the kind of maturity and panache that we would expect to wait another half-dozen years for. For this, we have only Valve’s design skill and genre savvy to thank.
Far Cry’s cunning AI and dizzying scope; Max Payne 2’s realistic physics and character-enriching scripting; Halo’s massive squad battles and vehicle action – HL2 takes these influences, and outdoes each and every one of them, creating an utterly-seamless, endlessly-changing experience.
Yet despite all these advances, it’s still Half-Life. It’s still a perfectly-paced always-linear FPS, as thrilling and atmospheric as before. In the beginning, when the game fades in and you find yourself mouselooking once more, even newcomers will find the Half-Life condition immediately clear; you are Gordon Freeman, in body and mind and soul, and absolutely nothing will take you out of this experience. He knows what you know: very little, aside from the fact that it’s another day, and you’re riding another train, pulling into another station. Another passenger remarks that he didn’t see you get on, and you know exactly how he feels.
The train grinds to its halt, and familiar controls work easily as you step into the lazy sunlight filtering into the crumbling station. Smoothly, the world of HL2 begins to slide into focus. You are in a major European city, and, from a massive telescreen, a smiling, Big-Brother-esque man welcomes you to City 17. The Administrator smiles warmly as he explains that his city is a place of wonderful technology, complete safety and boundless prosperity – the evidence suggests that only one of these statements is true. Ubiquitous gasmasked metrocops bully the citizens (grimness evident in their convincing expressions). As you leave the platform, a man is needlessly beaten into a luggage cart (scattering suitcases, which tumble realistically). Blocking your exit, a particularly smug officer knocks a can to the floor with his electric nightstick, before demanding you pick it up and bin it (with the E key). You finally leave the station, and see the skyline; a death-black skyscraper pierces the heavens from the center of the city, wordlessly declaring itself the source of all corruption here. Half-Life 2 is set in a violent dystopia – but it’s one as tactile and malleable as can be.
It’s not surprising, then (especially considering how much fun it is fighting back by hurling glass bottles and televisions), that you quickly find yourself in big trouble with the law. An initial attempt to resist arrest leads into lucky meetings with a few new friends and a heart-warming reunion with your trusty crowbar. With you at last free to beat back the bastards grinding you down, the game’s first few ‘real’ levels have a quiet kind of intensity to them; you are quickly fleeing the city on foot through the industrial backyards as sirens sing in the distance and a cool female voice reads you your rights through PA systems. The police pursuit efforts lead to shootouts across the rattling train tracks and through gloomy aqueducts; the physics become something to strategize around rather than marvel at, as the adept (if faintly disorganised) cops shred patchwork cover with pistol fire and roll flaming drums down stairwells.